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18 April 2008

in this issue

The Design of Future Things

Gary Dickelman to Deliver Keynote Address

Extreme User Research

Can Google Apps crack large enterprises?

Basic Principles and Concepts for Achieving Quality

Four Bad Designs

3 Important Usability Challenges for Designing Web Apps

Online Activities & Pursuits - Information Searches That Solve Problems


 

The Design of Future Things

Donald A. Norman

Amazon's Book Description:

From best-selling author Donald A. Norman, the long-awaited sequel to The Design of Everyday Things: a critical look at the new dawn of "smart" technology, from smooth-talking GPS units to cantankerous refrigerators.

Donald A. Norman, a popular design consultant to car manufacturers, computer companies, and other industrial and design outfits, has seen the future and is worried. In this long-awaited follow-up to The Design of Everyday Things, he points out what's going wrong with the wave of products just coming on the market and some that are on drawing boards everywhere--from "smart" cars and homes that seek to anticipate a user's every need, to the latest automatic navigational systems. Norman builds on this critique to offer a consumer-oriented theory of natural human-machine interaction that can be put into practice by the engineers and industrial designers of tomorrow's thinking machines. This is a consumer-oriented look at the perils and promise of the smart objects of the future, and a cautionary tale for designers of these objects--many of which are already in use or development.
 

Purchase from Amazon.com

Supporting Performance at the Speed of Work

Through the years the notion of "performance support" has gained acceptance, based on the work of Gloria Gery and her groundbreaking book "Electronic Performance Support Systems" published in the early 1990s. It is more relevant than ever as today workers touch 5 - 12 enterprise computer systems throughout their day. These systems remain difficult to use, disparate in design and function, and place a high-cost cognitive burden on the performer. Add to this that the speed of work is brisk and relentless as business rules change at the drop of a hat for companies to remain competitive. Finally, organizational loyalties are a thing of the past, as careers have become sequences of jobs based on individual needs. All this means that workers cannot quickly and efficiently perform their tasks around systems, processes and procedures, thus organizational competency is routinely compromised. Training workers in advance misses the fact that 83% of what workers need to perform is acquired on the job, does nothing to reduce the many hours workers spend looking for critical information, and overlooks the fact that much critical information is in the minds of a few.

All of the challenges of constant change and complexity point to the ever growing need to apply a performance centered design (PCD™) approach to reshape the work environment so that performance is achieved at the speed of work. This is accomplished by using such technologies and techniques to remove complexity, capture organizational memory and make it explicit and accessible. The latest and greatest technologies also provide methods for gathering quality metrics for knowledge workers and determining task distributions by risk and complexity, in order to focus support on the primary tasks that affect competency. By applying these techniques organizations can provide knowledge and tools at the time of need, and achieve competency on day one. Stay tuned to this newsletter for a number of case studies that describe how to do this with remarkable returns on investment.

Best Regards,
 
Gary J. Dickelman


  • Gary Dickelman to Deliver Keynote Address
  • Gary Dickelman will deliver the keynote address at ICELW2008 - The International Conference on E-Learning in the Workplace - entitled "Achieving Competency at the Speed of Work."

    The conference will be held June 12th - 13th 2008 at Teacher's College, Columbia University, NYC.

    Conference Information at http://www.icelw.org
  • Extreme User Research
  • (by Daniel Lafreniere on 26 March 2008)

    "Clients don't know a thing about their users, and designers think that if they like it, everyone will. Sound familiar? Daniel Lafreniere's 30-minute "extreme user research" plan comes to the rescue for those of us facing this exact situation. With this practical method, you can generate loads of useful data that will have a real impact on design, thus making the website more effective and profitable..."

    Read this article at boxesandarrows.com ...
  • Can Google Apps crack large enterprises?
  • (by C.G. Lynch on 16 April 2008)

    "Adoption of Google Apps by the corporate world could be a cultural challenge as much as a technological one ..."

    Read this article at infoworld.com ...
  • Basic Principles and Concepts for Achieving Quality
  • (Software Engineering Institute | Carnegie Mellon - December 2007)

    "This technical note extends the quality concepts first articulated in A Software Quality Framework (SQF) developed in the early 1980s for the Department of Defense (DoD) by Baker and colleagues. The original quality concepts of the SQF are extended beyond software to include products, services, and processes. This technical note also describes the conceptual elements necessary for building quality into systems, or any entity, and evaluating the quality actually achieved ..."

    Read this article at sei.cmu.edu ...
  • Four Bad Designs
  • (by Jakob Nielson on 14 April 2008)

    "Bad content, bad links, bad navigation, bad category pages... which is worst for business? In these examples, bad content takes the prize for costing the company the most money..."

    Read this article at useit.com ...
  • 3 Important Usability Challenges for Designing Web Apps
  • (by Jared M. Spool on 5 March 2008)

    "Matching the user's natural flow is just one challenge a web-based application developer needs to address during the design and development process. To help our clients, we've compiled a list of three challenges they'll want to keep their eye on..."

    Read this article at uie.com ...
  • Online Activities & Pursuits - Information Searches That Solve Problems
  • (Pew/Internet - 30 December 2007)

    "There are several major findings in this report. One is this: For help with a variety of common problems, more people turn to the internet than consult experts or family members to provide information and resources.

    Another key insight is that members of Gen Y are the leading users of libraries for help solving problems and in more general patronage..."

    Read this report at pewinternet.org ...
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    Created by rdickelman
    Last modified 2008-04-18 02:35 PM
     
     

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